I am in the process of a ground up rewrite of Dungeon Demon using the Flash programming language. The new version will be called Dungeon Demon Online, DDO for short. As it is written in Flash I will be able to offer DDO as an online application for both PC and Mac. users. What does this mean for paid customers of Dungeon Demon? While I haven't worked out all of the details here is what I expect I will be offering:
1. Paid customers of Dungeon Demon will receive a free premium upgrade pass to Dungeon Demon Online. Forever (or at least as long as I'm around and able to support the program).
2. I expect to bring all of the art packs over to DDO. If you have purchased an art pack for Dungeon Demon then you will have it available to you in DDO.
3. Dungeon Demon itself may not receive new features although I will still continue to provide technical assistance to users who have questions. I expect that DDO's feature set will ultimately overtake Dungeon Demon's and by the time I officially launch DDO it will be able to do some cool things that Dungeon Demon can't!
4. If you like the version of Dungeon Demon that you have purchased then you can, of course, continue to use it as always. I expect that I will discontinue Dungeon Demon in favor of the online version unless I come up with a good reason to maintain both versions as having only one version to support will mean faster development and deployment of new features for Dungeon Demon Online.
I'd like to thank everybody who has purchased Dungeon Demon over the years and for all of your support, kind words and helpful suggestions! To be honest, I've been surprised at how complex such a simple program has become! I'm really enjoying the process of rewriting the program and I feel like I'm going to be able to offer a much better end product to all of you very soon!
June 13, 2013
Geared towards pencil and paper and computer adventure game developers alike, Dungeon Demon is an easy to use map editor that comes with enough great looking artwork that novice and pro adventure designers will be designing gorgeous maps in minutes.
Dungeon Demon is a top down, graphical object oriented editor that mixes tiling and simple graphical object editing to create a fast and easy to use dungeon editor. Users can now specify unlimited graphics layers, each with an optional grid system. Legend items can be dropped into any layer and can be used for traditional text markup or for computer game instancing. Maps can be printed, exported as bitmaps or saved in a flexible XML format for use by other programs. As of version 1.1 we now include a polygon tool for creating war game maps. Version 1.1 also includes an iconic legend feature so that map locations can be marked with icons as well as the original numerical legend tool.
Dungeon Demon features:
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An easy to use editor that blends rapid tiling with object placement. The tiling tool allows users to rapidly drag out ground, floor and wall layers before using the stamper to drop down individual objects.
here. Royalty free licensing for commercial computer game development is available and include source art files in 32-bit alpha file formats for inclusion in game engines.
Unlimited layers and virtually no map dimensions means you can now create gorgeous worlds as big as your imagination!
Dungeon Demon blends tiling and simple object placement to give you the best of both worlds in a fast and easy to use object oriented map editor. The grid system enables rapid tiling of wall and floor sections and graphic objects can be placed at any position in the map.
Export maps as bitmaps or in XML format for use in computer games. Print maps directly from Dungeon Demon or export bitmaps so you can load them into your favorite paint program (like Photoshop or Gimp) for further touch up.
Use the legend tool to annotate your maps. Easy to use XML template system allows computer game designers to add additional map data with the legend tool.