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Time Stand Still
July 6th, 2007


Driving across the country for five days... early morning radio as we passed through Neepawa and headed towards a rendevous with my aunt and the local DJ played some music near and dear to my heart. Synchronicity II was played until the tape wore out as I finished projects in the 80's but it never sounded so good as driving a winding Canadian road, early morning mist still clinging to the fields and trees of the windbreaks. Driving bass as the descriptions of something lurking in a Scottish loch followed on by Andy Summers playing guitar that truly evokes a giant beast rising out of dark waters. Phenomenal. After that was Rush, who have finished even more projects with me over the years - their Caress of Steel album along with the Earth Sea trilogy were pivotal companions (along with Rick, James and the gang) through my final year of high school as I wrote my first really large game in 6502 for my Apple II. Time Stand Still, 20 years on when I am just a little older than Neil Peart was when he wrote the song, carries more meaning for me now. Freeze this moment A little bit longer, Make each sensation A little bit stronger. Indeed.

A few hitches with email occurred after setting up here at the lake but all systems are go now. I've finished up some more mod's for the Russian version of REE and I'm back to working on Font Fiend. Watching Deadliest Catch as we travelled across the country has inspired another font effect class for the program - I want to allow people to readily create masks with a font to create a variety of effects where a texture or picture shows through either each letter in the font or through a text block rendered in the composition layer. Ideally a movie or TV producer would be able to quickly create great titling effects with the program as well as game makers being able to quickly put together great fonts, title and menu button graphics. I've also been getting closer to nailing down a design for Battle Castles II. I'm getting excited about getting back to the game world of BC - the game is still attracting a fair amount of download activity on the portals but it has never converted like I had hoped it would. On a recent replay I found myself agreeing with a blog critic who once said that the game just didn't have enough oomph - it technically did what I wanted it to and the later levels are a real challenge... but it isn't the game I wanted to make. That said, I think the new design is shaping up to be awesome - still an arcade game at heart but much more strategic and less of an all out frag-fest in the later levels. I'm looking forward to tying off the design while I'm here and diving into coding the beast as soon as Font Fiend 1.0 is ready for prime time.

Hope you are having as much fun as I am right now,
L.

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