bio: Feng began his career eight years ago, designing futuristic sets for Hollywood films. He then joined the gaming world, taking a position at Origin Systems, now Electronic Arts, in Austin, Texas. He was the sole concept designer, working on a successful series called Wing Commander. After Origin, Feng became one of the original members to join the GT Interactive Austin studio. Here, he helped develop art assets and technologies that are still being used today. After GT Interactive Feng was a key member at Liquid Entertainment and Blur Studio before his next big move. In mid 2002, Feng was invited to join the renowned art department at George Lucas' Skywalker Ranch, to work on the feature film: Star Wars, Episode III. Feng worked closely with director George Lucas, presenting him with new artwork on a weekly basis for an entire year. He also worked with Industrial Light + Magic, providing the special FX studio with detail drawings and designs. Returning from the Ranch, Feng took a position at NCsoft as a Creative Director before returning to films in 2004, working with director James Cameron. Feng worked in a small art department, hand picked by the director, designing sets and vehicles for his next sci-fi film. Besides working in-house for other studios, Feng has also established himself as a successful freelance designer, with his own studio: Feng Zhu Design. Some of his clients include Electronic Arts, Epic Games, Warner Bros, 3D Realms, Film Roman, Monster Garage, Epic Games, Sony Games, Wacom, and Microsoft. Feng studied architecture at UC Berkeley and industrial design at the Art Center College of Design, Pasadena.
Feng's website